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Riftbound Card Errata

Card Errata

Official text corrections · old new

Vendetta Errata Updates

2026-07-23Official announcement
Draven, Vanquisher
Draven, VanquisherSFD-020/221Spiritforged

When I win a combat, play a Gold gear token exhausted.

When I attack or defend, you may pay rune fury. If you do, rune fury to give me +2 might this turn.

Emperor’s Dais
Emperor’s DaisSFD-207/221Spiritforged

When you conquer here, you may pay energy 1 and return a unit you control here to its owner's hand. If you do, hand to play a 2 might Sand Soldier unit token here.

Fizz, Trickster
Fizz, TricksterSFD-140/221Spiritforged

When you play me, you may play a spell from your trash with Energy cost no more than energy 3, ignoring its Energy cost. Recycle that spell after you play Then recycle it. (You must still pay its Power cost.)

Diana, Lunari
Diana, LunariUNL-079/219Unleashed

When a showdown begins here, you may pay energy 1. If you do, energy 1 to Predict, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)

Stalking Wolf
Stalking WolfUNL-166/219Unleashed

Ambush (You may play me as a Reaction to a battlefield where you have units.)

As an additional cost to play me, kill a Bird, Cat, Dog, or Poro you control. You may play Ambush me to its battlefield (even battlefield, even if you don't have other units there). there.

Astral Heron
Astral HeronVEN-044/166Vendetta

When you play your first card each turn, if I'm at a battlefield, your the next card you play this turn costs energy 2rune rainbowrune rainbow less.

Gangplank, Naval
Gangplank, NavalVEN-086/166Vendetta

Empower rune bodyrune body (rune bodyrune body: Empower me. Use only if not Empowered.)

Empowered> If a spell or ability that chooses me would stun me, give me -might, or return me to hand, give me +3 might this turn instead.

Resonating Strike
Resonating StrikeVEN-034/166Vendetta

Hidden (Hide now for rune rainbow to react with later for energy 0.)

Reaction (Play on your turn or in showdowns.) any time, even before spells and abilities resolve.)

Choose a battlefield you control and a unit you control at a different location. Move that unit to that battlefield and give it +2 might this turn.

Unleashed Errata Updates

2026-04-03Official announcement
Guards!
Guards!SFD-154/221Spiritforged

Hidden (Hide now for rune rainbow to react with later for energy 0.)

Play a 2 might Sand Soldier unit token. Then do this: You may pay rune order to ready it.

Relentless Pursuit
Relentless PursuitSFD-184/221Spiritforged

Action (Play on your turn or in showdowns.)

Move a friendly unit. You may attach an up to one Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."

Death from Below
Death from BelowUNL-186/219Unleashed

Kill a unit at a battlefield. Then, if it had 3 might or less, you do this: You may play this from your trash for rune rainbow.

Bone Skewer
Bone SkewerUNL-139/219Unleashed

Hidden (Hide now for rune rainbow to react with later for energy 0.)

Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When If they do, then do this: Stun it. (It doesn't deal combat damage this turn.)

Leblanc, Deceiver
Leblanc, DeceiverUNL-199/219Unleashed

When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. Then do this: It becomes a copy of another unit there. Give it Temporary.

Mirror Image
Mirror ImageUNL-200/219Unleashed

Choose a unit. Play a ready Reflection unit token to your base. Then do this: It becomes a copy of that unit. Give it Temporary. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Keeper of Masks
Keeper of MasksUNL-081/219Unleashed

Hidden (Hide now for rune rainbow to react with later for energy 0.)

Temporary (Kill me at the start of my controller's Beginning Phase, before scoring.)

When you play me, play two Reflection unit tokens here. Then do this: They become copies of me.

Rengar, Trophy Hunter
Rengar, Trophy HunterUNL-120/219Unleashed

Ambush (You may play me as a Reaction to a battlefield where you have units.)

I can be played Ambush to a battlefield where there are enemy units (even units, even if you don't have units there). there.

Spiritforged Card Errata

2026-01-14Official announcement
Falling Star
Falling StarOGN-029/298Origins

Do this twice: Deal 3 to a unit.

Deal 3 to a unit. (You can choose different units.)

Icathian Rain
Icathian RainOGN-248/298Origins

Do this 6 times: Deal 2 to a unit.

Deal 2 to a unit. (You can choose different units.)

Deal 2 to a unit.

Deal 2 to a unit.

Deal 2 to a unit.

Deal 2 to a unit.

Reinforce
ReinforceOGN-062/298Origins

Look at the top 5 cards of your Main Deck. You may play banish a unit from among them. Its Energy them, then play it, reducing its cost is reduced by energy 5. Then recycle Recycle the remaining cards.

Arise!
Arise!SFD-198/221Spiritforged

Play a 2 might Sand Soldier unit token for each Equipment you control. Then ready do this: Ready up to two of them.

Blood Rush
Blood RushSFD-003/221Spiritforged

Action (Play on your turn or in showdowns.)

Repeat energy 1 (You may pay the additional cost to repeat this spell's effect.)

Give a unit Assault 2. Assault 2 this turn. (+2 might while it's an attacker.)

Deathgrip
DeathgripSFD-163/221Spiritforged

Reaction (Play any time, even before spells and abilities resolve.)

Kill a friendly unit to unit. If you do, give +might equal to its Might to another friendly unit this turn.

Draw 1.

Edge of Night
Edge of NightSFD-139/221Spiritforged

Hidden (Hide now for rune rainbow to react with later for energy 0.)

When you play this from face down, attach it to a unit you control here. (here).

Equip rune chaos (rune chaos: Attach this to a unit you control.)

Janna, Savior
Janna, SaviorSFD-053/221Spiritforged

Reaction (Play any time, even before spells and abilities resolve, including to a battlefield you control.)

When you play me, heal your units here, then move an up to one enemy unit from here to its base.

Jax, Unmatched
Jax, UnmatchedSFD-054/221Spiritforged

Deflect (Opponents must pay rune rainbow to choose me with a spell or ability.)

Each Your Equipment in your hand has everywhere have Quick-Draw. (It (Each gains Reaction. When you play it, attach it to a unit you control.)

Kato the Arm
Kato the ArmSFD-112/221Spiritforged

Deflect (Opponents must pay rune rainbow to choose me with a spell or ability.)

When I move to a battlefield, give a another friendly unit my keywords and +might equal to my Might this turn.

Rek’Sai, Swarm Queen
Rek’Sai, Swarm QueenSFD-170/221Spiritforged

When I attack, you may reveal the top 2 cards of your Main Deck. You may banish one, then play one. Then recycle the rest. it. If the played card it is a unit, you may play it here. Recycle the rest.

Rell, Magnetic
Rell, MagneticSFD-024/221Spiritforged

Tank (I must be assigned combat damage first.)

When I attack, you may play an Equipment with Energy cost no more than energy 2, ignoring its cost, and attach cost. If you do, then do this: Attach it to me.

Tianna Crownguard
Tianna CrownguardSFD-060/221Spiritforged

Deflect (Opponents must pay rune rainbow to choose me with a spell or ability.)

While I'm at a battlefield, opponents can't score gain points.

Void Burrower
Void BurrowerSFD-187/221Spiritforged

When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may banish one, then play one. Then recycle it. Recycle the rest.

Void Rush
Void RushSFD-188/221Spiritforged

Reveal the top 2 cards of your Main Deck. You may banish one, then play one of them, it, reducing its cost by energy 2. Draw any you did not play this way. didn't banish.

Yone, Blademaster
Yone, BlademasterSFD-116/221Spiritforged

Weaponmaster (When you play me, you may Equip one of your Equipment to me for rune rainbow less, even if it's already attached.)

When I conquer an open battlefield, a battlefield that was uncontrolled, deal damage equal to my Might to an enemy unit in a base.

Origins Card Errata

2025-10-28Official announcement
Ava Achiever
Ava AchieverOGN-107/298Origins

When I attack, you may pay rune mind to play a card with Hidden from your hand here, hand, ignoring its cost. If it’s a unit, play it here.

Baited Hook
Baited HookOGN-242/298Origins

energy 1rune order, exhaust: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may play banish a unit from among them that has Might up to 1 more than the killed unit, unit and play it, ignoring its cost. Then recycle the rest.

Blind Fury
Blind FuryOGN-025/298Origins

Action (Play on your turn or in showdowns.)

Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest.

Clockwork Keeper
Clockwork KeeperOGN-044/298Origins

As you play me, you You may pay rune calm as an additional cost. If cost to play me.

When you do, play me, if you paid the additional cost, draw 1.

Convergent Mutation
Convergent MutationOGN-108/298Origins

Reaction (Play any time, even before spells and abilities resolve.)

Choose a friendly unit. Increase This turn, increase its Might until it equals to the Might of another friendly unit.

Dazzling Aurora
Dazzling AuroraOGN-160/298Origins

At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. unit and banish it. Play it, ignoring its cost, and recycle the rest.

Disintegrate
DisintegrateOGN-005/298Origins

Action (Play on your turn or in showdowns.)

Deal 3 to a unit at a battlefield. If this kills it, do this: draw 1.

Dragon's Rage
Dragon's RageOGN-258/298Origins

Move an enemy unit. Then choose do this: Choose another enemy unit at its destination. They deal damage equal to their Mights to each other.

Dune Drake
Dune DrakeOGN-131/298Origins

When I attack, give me +2 might this turn if there is a ready enemy unit here.

Highlander
HighlanderOGS-020/024Origins

Reaction (Play any time, even before spells and abilities resolve.)

Choose a friendly unit. The next time it dies would die this turn, heal it, exhaust it, and recall it exhausted instead. (Send it to base. This isn't a move.)

Karma, Channeler
Karma, ChannelerOGN-235/298Origins

Vision (When you play me, look at the top card of your Main Deck. You may recycle it.)

When you recycle one or more cards, cards to your Main Deck, buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff. Runes aren't cards.)

Kinkou Monk
Kinkou MonkOGN-141/298Origins

When you play me, buff up to two other friendly units. (Each one that doesn't have a buff gets a +1 might buff.)

Nocturne, Horrifying
Nocturne, HorrifyingOGN-194/298Origins

Ganking (I can move from battlefield to battlefield.)

When As you look at cards or reveal me from the top of your deck (and don't draw them) and see me, deck, you may banish me. If you do, you may play me for rune rainbow.

Pack of Wonders
Pack of WondersOGN-181/298Origins

exhaust: Return another friendly gear, unit, or Hidden facedown card to its owner's hand.

Portal Rescue
Portal RescueOGN-102/298Origins

Action (Play on your turn or in showdowns.)

Banish a friendly unit, then play its owner plays it to their base, ignoring its cost.

Note: Text only differs for English version of the card

Promising Future
Promising FutureOGN-115/298Origins

Each player looks at the top 5 cards of their Main Deck, chooses one, banishes one of them, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)

Ravenborn Tome
Ravenborn TomeOGN-032/298Origins

exhaust: The next spell you play this turn deals 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)

Salvage
SalvageOGN-224/298Origins

Action (Play on your turn or in showdowns.)

You may kill a up to one gear. Draw 1.

Sigil of the Storm
Sigil of the StormOGN-287/298Origins

When you conquer here, you must recycle one of your runes. (This doesn’t choose anything.)

Sona, Harmonious
Sona, HarmoniousOGN-073/298Origins

While At the end of your turn, if I'm at a battlefield, ready up to 4 friendly runes at the end of your turn. runes.

Targon's Peak
Targon's PeakOGN-289/298Origins

When you conquer here, ready up to 2 runes at the end of this turn.

Teemo, Strategist
Teemo, StrategistOGN-121/298Origins

Hidden (Hide now for rune rainbow to react with later for energy 0.)

When I defend or I'm played from Hidden, defend, choose an enemy unit here and reveal the top 5 cards of your Main Deck. Deal 1 to an enemy that unit here for each card with Hidden, Hidden revealed this way, then recycle them. the revealed cards.

The Boss
The BossOGN-269/298Origins

When If a buffed unit you control would die, you may pay rune rainbow and rune rainbow, exhaust me to me, and spend its buff to heal it, exhaust it, and recall it exhausted instead. (Send it to base. This isn't a move.)

When you conquer, ready me.

The Dreaming Tree
The Dreaming TreeOGN-292/298Origins

The first time you choose When a player chooses a friendly unit here with a spell here for the first time each turn, they draw 1.

The Syren
The SyrenOGN-184/298Origins

energy 1, exhaust: Move a friendly unit at a battlefield to your its base.

Note: Text only differs for English version of the card

Tideturner
TideturnerOGN-199/298Origins

Hidden (Hide now for rune rainbow to react with later for energy 0.)

When you play me, you may choose a friendly unit. unit you control at another location. Move me to its location and it to my original location.

Unforgiven
UnforgivenOGN-259/298Origins

energy 2, exhaust: Move a friendly unit to or from your its base.

Note: Text only differs for English version of the card

Unlicensed Armory
Unlicensed ArmoryOGN-023/298Origins

Discard 1, exhaust: Choose a friendly unit. The next time it dies would die this turn, you may pay rune fury to heal it, exhaust it, and recall it exhausted instead. (Send it to base. This isn't a move.)

Void Gate
Void GateOGN-296/298Origins

Spells and abilities affecting units here each deal 1 Bonus Damage. Damage to units here. (Each instance of damage the spell deals to a unit here is increased by 1.)

Zhonya's Hourglass
Zhonya's HourglassOGN-077/298Origins

Hidden (Hide now for rune rainbow to react with later for energy 0.)

The next time If a friendly unit would die, kill this instead. Recall Heal that unit exhausted. unit, exhaust it, and recall it. (Send it to base. This isn't a move.)