When I win a combat, play a Gold gear token exhausted.
When I attack or defend, you may pay . If you do,
to give me +2
this turn.
When I win a combat, play a Gold gear token exhausted.
When I attack or defend, you may pay . If you do,
to give me +2
this turn.
When you conquer here, you may pay and return a unit you control here to its owner's
hand. If you do, hand to play a 2 Sand Soldier unit token here.
When you play me, you may play a spell from your trash with Energy cost no more than , ignoring its Energy cost.
Recycle that spell after you play Then recycle it. (You must still pay its Power cost.)
When a showdown begins here, you may pay . If you do,
to Predict, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)
Ambush (You may play me as a Reaction to a battlefield where you have units.)
As an additional cost to play me, kill a Bird, Cat, Dog, or Poro you control. You may play Ambush me to its battlefield (even battlefield, even if you don't have other units there). there.
When you play your first card each turn, if I'm at a battlefield, your the next card you play this turn costs less.
Empower (
: Empower me. Use only if not Empowered.)
Empowered> If a spell or ability that chooses me would stun me, give me -, or return me to hand, give me +3
this turn instead.
Hidden (Hide now for to react with later for
.)
Reaction (Play on your turn or in showdowns.) any time, even before spells and abilities resolve.)
Choose a battlefield you control and a unit you control at a different location. Move that unit to that battlefield and give it +2 this turn.
Hidden (Hide now for to react with later for
.)
Play a 2 Sand Soldier unit token. Then do this: You may pay
to ready it.
Action (Play on your turn or in showdowns.)
Move a friendly unit. You may attach an up to one Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."
Kill a unit at a battlefield. Then, if it had 3 or less,
you do this: You may play this from your trash for .
Hidden (Hide now for to react with later for
.)
Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When If they do, then do this: Stun it. (It doesn't deal combat damage this turn.)
When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. Then do this: It becomes a copy of another unit there. Give it Temporary.
Choose a unit. Play a ready Reflection unit token to your base. Then do this: It becomes a copy of that unit. Give it Temporary. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Hidden (Hide now for to react with later for
.)
Temporary (Kill me at the start of my controller's Beginning Phase, before scoring.)
When you play me, play two Reflection unit tokens here. Then do this: They become copies of me.
Ambush (You may play me as a Reaction to a battlefield where you have units.)
I can be played Ambush to a battlefield where there are enemy units (even units, even if you don't have units there). there.
Do this twice: Deal 3 to a unit.
Deal 3 to a unit. (You can choose different units.)
Do this 6 times: Deal 2 to a unit.
Deal 2 to a unit. (You can choose different units.)
Deal 2 to a unit.
Deal 2 to a unit.
Deal 2 to a unit.
Deal 2 to a unit.
Look at the top 5 cards of your Main Deck. You may play banish a unit from among them. Its Energy them, then play it, reducing its cost is reduced by .
Then recycle Recycle the remaining cards.
Play a 2 Sand Soldier unit token for each Equipment you control. Then
ready do this: Ready up to two of them.
Action (Play on your turn or in showdowns.)
Repeat (You may pay the additional cost to repeat this spell's effect.)
Give a unit Assault 2. Assault 2 this turn. (+2 while it's an attacker.)
Reaction (Play any time, even before spells and abilities resolve.)
Kill a friendly unit to unit. If you do, give + equal to its Might to another friendly unit this turn.
Draw 1.
Hidden (Hide now for to react with later for
.)
When you play this from face down, attach it to a unit you control here. (here).
Equip (
: Attach this to a unit you control.)
Reaction (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
When you play me, heal your units here, then move an up to one enemy unit from here to its base.
Deflect (Opponents must pay to choose me with a spell or ability.)
Each Your Equipment in your hand has everywhere have Quick-Draw. (It (Each gains Reaction. When you play it, attach it to a unit you control.)
Deflect (Opponents must pay to choose me with a spell or ability.)
When I move to a battlefield, give a another friendly unit my keywords and + equal to my Might this turn.
When I attack, you may reveal the top 2 cards of your Main Deck. You may banish one, then play one. Then recycle the rest. it. If the played card it is a unit, you may play it here. Recycle the rest.
Tank (I must be assigned combat damage first.)
When I attack, you may play an Equipment with Energy cost no more than , ignoring its
cost, and attach cost. If you do, then do this: Attach it to me.
Deflect (Opponents must pay to choose me with a spell or ability.)
While I'm at a battlefield, opponents can't score gain points.
When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may banish one, then play one. Then recycle it. Recycle the rest.
Reveal the top 2 cards of your Main Deck. You may banish one, then play one of them, it, reducing its cost by . Draw any you
did not play this way. didn't banish.
Weaponmaster (When you play me, you may Equip one of your Equipment to me for less, even if it's already attached.)
When I conquer an open battlefield, a battlefield that was uncontrolled, deal damage equal to my Might to an enemy unit in a base.
When I attack, you may pay to play a card with Hidden from your
hand here, hand, ignoring its cost. If it’s a unit, play it here.
,
: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may
play banish a unit from among them that has Might up to 1 more than the killed unit, unit and play it, ignoring its cost. Then recycle the rest.
Action (Play on your turn or in showdowns.)
Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest.
As you play me, you You may pay as an additional
cost. If cost to play me.
When you do, play me, if you paid the additional cost, draw 1.
Reaction (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. Increase This turn, increase its Might until it equals to the Might of another friendly unit.
At the end of your turn, ready up to 2 runes.
At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. unit and banish it. Play it, ignoring its cost, and recycle the rest.
Action (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. If this kills it, do this: draw 1.
Move an enemy unit. Then choose do this: Choose another enemy unit at its destination. They deal damage equal to their Mights to each other.
When I attack, give me +2 this turn if there is a ready enemy unit here.
Reaction (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time it dies would die this turn, heal it, exhaust it, and recall it exhausted instead. (Send it to base. This isn't a move.)
Vision (When you play me, look at the top card of your Main Deck. You may recycle it.)
When you recycle one or more cards, cards to your Main Deck, buff a friendly unit. (If it doesn't have a buff, it gets a +1 buff. Runes aren't cards.)
When you play me, buff up to two other friendly units. (Each one that doesn't have a buff gets a +1 buff.)
Ganking (I can move from battlefield to battlefield.)
When As you look at cards or reveal me from the top of your deck (and don't draw them) and see me, deck, you may banish me. If you do, you may play me for .
: Return another friendly gear, unit, or
Hidden facedown card to its owner's hand.
Action (Play on your turn or in showdowns.)
Banish a friendly unit, then play its owner plays it to their base, ignoring its cost.
Note: Text only differs for English version of the card
Each player looks at the top 5 cards of their Main Deck, chooses one, banishes one of them, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)
: The next spell you play this turn deals 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Action (Play on your turn or in showdowns.)
You may kill a up to one gear. Draw 1.
When you conquer here, you must recycle one of your runes. (This doesn’t choose anything.)
While At the end of your turn, if I'm at a battlefield, ready up to 4 friendly runes at the end of your turn. runes.
When you conquer here, ready up to 2 runes at the end of this turn.
Hidden (Hide now for to react with later for
.)
When I defend or I'm played from Hidden, defend, choose an enemy unit here and reveal the top 5 cards of your Main Deck. Deal 1 to an enemy that unit here for each card with Hidden, Hidden revealed this way, then recycle them. the revealed cards.
When If a buffed unit you control would die, you may pay and
, exhaust
me to me, and spend its buff to heal it, exhaust it, and recall it exhausted instead. (Send it to base. This isn't a move.)
When you conquer, ready me.
The first time you choose When a player chooses a friendly unit here with a spell here for the first time each turn, they draw 1.
,
: Move a friendly unit at a battlefield to
your its base.
Note: Text only differs for English version of the card
Hidden (Hide now for to react with later for
.)
When you play me, you may choose a friendly unit. unit you control at another location. Move me to its location and it to my original location.
,
: Move a friendly unit to or from
your its base.
Note: Text only differs for English version of the card
Discard 1, : Choose a friendly unit. The next time it
dies would die this turn, you may pay to heal it, exhaust it, and recall it
exhausted instead. (Send it to base. This isn't a move.)
Spells and abilities affecting units here each deal 1 Bonus Damage. Damage to units here. (Each instance of damage the spell deals to a unit here is increased by 1.)
Hidden (Hide now for to react with later for
.)
The next time If a friendly unit would die, kill this instead. Recall Heal that unit exhausted. unit, exhaust it, and recall it. (Send it to base. This isn't a move.)