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Riftbound Tournament Rules

Tournament RulesVendetta · updated 2026-07-16
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Comparing 2026-04-29 to 2026-07-16. Renumbered rules with identical text are separated out so real changes stay visible.

  1. 202

    Competition Format: Riftbound competitions can be run with one of two formats.Tournament Modes

  2. 202.3

    Swiss: A competition or componentMultiple: Some competitions may consist of a competition where players are paired based on their current standing inmultiple formats and/or structures within the same competition.

  3. 204.5.a.1

    At high OPL, judges may not answer direct questions about the results of game actions a player has not yet taken. In these situations, players must ask hypothetical questions about the rules. Examples:

  4. 406.1.g.7

    Players perform shuffling steps 406.1.c.-406.1.e.3. listed above, then proceed to CR 116.110. Setup Process.

  5. 408.4.c.3

    If the point score of the current game is tied and the game score of the match is tied, players continue to play until the next point is scored. The player who scores that point wins the match. This does not remove normal scoring restrictions if the next point is the Final Point. See CR 448.1.a.469.1.a. for Final Point details.

  6. 415

    Tracking Score & Resources

  7. 421.8

    When two or more cards are recycled to the player’sMainplayer’s Main Deck as part of a single action, the above procedures 1-7 should be followed for that group of cards to properly randomize them before recycling them.

  8. 422.2.b

    Players may use a unique sleeve or additional layer to distinguish their Chosen Champion during game setup, but must change its sleeve to match their Main Deck if it would enter a zone whose information level is private during gameplay. See CR 127.128. Privacy for information types.

  9. 424.2

    Players are responsible for making reasonable effort to prevent secret information from being revealed accidentally. See CR 127.128. Privacy for information types.

  10. 502.1

    Cards have a level of privacy as specified in CR 127.128. Privacy. These apply to levels of information accessible to the players as well.

  11. 502.6

    Players must acknowledge changes to public information that result from their cards and effects as those effects would have an observable impact on the game. See 506.3.d.506.3.e. for examples of observable impact.

  12. 506.1

    Accountable Player: The player responsible for putting a triggered ability on the chain, as defined by the core rules. See CR 375.383. Triggered Abilities for more information on triggered abilities.

  13. 506.1.a

    The accountable player for triggers sourced from battlefields depends on control of the battlefield and is not automatically the player who brought the battlefield to the game. See CR 184.6.190.6. For more information on battlefield abilities.

  14. 507.2

    Players that acquire secret or private information about a match in which a teammate is playing can’t communicate with that teammate for the remainder of that match. See CR 127.128. Privacy for information typestypes.

  15. 601.1.c.1

    A player’s sideboard can include 810 or fewer cards.

  16. 602.3.f

    At low OPL, starting configuration registration is not required and players may freely change the composition of their starting deck and sideboard between games and matches unless otherwise specified by the head judge. Players may still only use a specific copy of a battlefield once per match, but may use the same named battlefield as many times as they have copies of it in their provided card pool.

  17. 702.9

    Mispayment for Cost [Warning]: A player pays a cost underpaying its power or energy cost,requirements or usesusing the incorrect domain to pay a power cost.requirements. See CR 201. Costs for more detail on costs.

  18. 702.9.b.2

    If a simple rewind is not possible, correct the cost paid if possible, by exhausting, or recycling runes as needed.possible.

  19. 702.10

    Looking at Secret Information [Warning]: A player looks at information that is not available to any player. See CR 127.128. Privacy for information types.

  20. 702.11

    Looking at Opponent Private Information [Warning]: A player accidentally looks at information that is private to their opponent. See CR 127.128. Privacy for information types.

  21. 704.4

    Angle Shooting [Warning]: A player intentionally uses the technical precision of the rules to gain an advantage where the spirit of the rules would not have garnered that advantage.

  22. 704.4.a.4

    Using a printing of a cardAttempting to mislead an opponent during gameplay based on cards that is pre-errata without informing opponents once the card is played.have rules errata.

  23. 704.5.c

    It is not bribery when players in the single-elimination portion of a tournament offering only items such as cash, store credit, and/or unopened product, with the tournamentcompetition organizer’s permission, agree to divide the subsequent tournament prizes evenly. All players still in the tournament must agree to the arrangement.

  24. 704.5.d

    It is not bribery when, in the final round of the single-elimination portion of a tournament, with the tournamentcompetition organizer’s permission, players mutually agree on a winner and how to divide the remaining prizes. In such cases, one player must agree to drop from the tournament. Prizes are then awarded based on each player’s final standing.