Definitions
- 202.2.a.new
Swiss: A competition or component of a competition where players are paired each round against players they haven’t already played in the competition who, if possible, share the same current record.
- 202.2.a.1.new
Power Pairing: When the final round of a swiss competition is paired in exact order of the current standings of the competition. For example: Seed 1 plays against seed 2, seed 3 plays against seed 4, etc.
- 202.2.b.moved from 202.4
Playoff: A competition or component of a competition where players are initially paired based on their standing and are subsequently eliminated by losses.
- 202.3.
Multiple: Some competitions may consist of multiple formats and/or structures within the same competition.
- 204.1.
Official roles: Roles 3-6 are considered competition officials for the purpose of this document.
- 204.2.a.
Judges equally serve as both rules arbiters and ambassadors of a healthy and welcoming environment for all players.
- 204.3.b.
Providing a site for the event (the venue) that meets the competition’s needs, including providing sufficient space and amenities for the expected attendance.
- 204.4.
Head Judge: All sanctioned competitions require a Head Judge. The Head Judge is the final authority on competition rules and regulations, and their responsibilities include:
- 204.5.
Floor Judge: Floor judges respond to players and spectators who have questions about rules and regulations, and/or need judgment on the same, and their responsibilities include:
- 204.5.a.
Answering questions about rules, interactions among cards, providing Watcher wordings, or derived game state.
- 204.5.a.1.
At high OPL, judges may not answer direct questions about the results of game actions a player has not yet taken. In these situations, players must ask questions about the rules. Examples:
- 204.5.a.1.a.
Inappropriate question: “If I attack and conquer this battlefield with my Tryndamere, Barbarian, will I score the winning point?”
- 204.5.a.1.b.
Appropriate question: “Can point scoring abilities like Tryndamere’s score you the winning point?”
- 204.5.d.
Assist players in technically precise play (at low OPL). (This should generally not include strategic advice.)
- 204.6.
Scorekeeper: All sanctioned competitions require a scorekeeper. Scorekeepers are responsible for correct competition logistics as it relates to games and game records, including:
- 204.6.a.
Generating each round of the competition and necessary data to proceed with that round (e.g. match pairings).
- 204.6.b.
Generating standings in the competition before the last round of the competition (in Swiss competitions).
- 204.6.c.
Generating standings in the competition after the last round of the competition (in Swiss competitions).
- 204.7.b.1.
Behaving respectfully to all attendees of the competition, including officials and spectators.
- 204.7.b.3.
Complying with all processes and procedures of the competition, including announcements and time limits.
- 204.7.b.5.
Calling to the attention of a judge any error in their competition record as noted by the scorekeeper.
- 204.7.d.
Individual members of a team in a team competition are each individually responsible for the above.
- 204.7.d.1.
Teammates are responsible for calling to the attention of a judge any rules or policy violations they observe in each others’ matches.
- 204.7.e.
Violations of the above responsibilities may be subject to penalties, suspension, or revocation of that player’s eligibility.
- 204.8.c.2.
At Casual and Competitive OPL, spectators can ask players to pause play while they alert a judge of a potential issue.
- 204.8.c.3.
At Professional OPL, spectators can’t ask players to pause play, but they can still alert a judge of a potential issue.
- 204.8.d.3.
At Professional OPL, spectators may not ask players to pause play while they call a matter to a judge’s attention.
- 204.8.e.
Players may request to a judge that a spectator not observe their match, at that judge’s discretion.
- 204.8.e.2.
At non-local competitions, there may be additional rules for spectator behavior and presence.
- 205.
Organized Play Level (OPL): OPL is shorthand that helps communicate expectations to players and judges.
- 205.1.
The purpose of OPL is to define how strictly to treat deviations from rules, policy, and procedures as violations and what penalty those violations warrant.
- 205.2.
Casual (low): Most competitions are casual and are focused on fun and social interaction, not rules enforcement.
- 205.2.b.
Players are responsible for playing according to the rules in the Core Rules and this document, but:
- 205.2.c.
Generally, violations at this level have lower penalties which are covered below in section 700.
- 205.3.
Competitive (high): These competitions have significant rewards, which may include invitations or advantages at the Professional level.
- 205.3.b.
All attendees are expected to maintain the integrity of the competition, while recognizing that some players may not be used to playing at the highest and most technically precise level of play.
- 205.3.c.
Generally, violations at this level have stricter penalties which are covered below in section 700.
- 205.4.a.
Players are expected to know the rules as defined in the Core Rules and this document completely.
- 205.4.b.
All attendees are expected to maintain the integrity of the competition and the highest standard of behavior and technically precise play.
- 205.4.c.
Generally, violations at this level have the strictest penalties which are covered below in section 700.
- 206.
Round Cycle: A round cycle is the duration (in turns) that contains the standard turn for all players.